Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
last 60season99 games
What to work on
60 gamesDamageStart here
Damage / min
535 vs 780 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
0.58 vs 0.98 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
0.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Time spent dead
8% vs 11%
82 of 100 against Diamond Rengar players, and it matters: the better half of Rengar junglers wins 69% of games, the other half 30%.
Deaths / min
0.17 vs 0.22
79 of 100 against Diamond Rengar players, and it matters: the better half of Rengar junglers wins 73% of games, the other half 25%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 66 of 100, built on 9% time spent dead and 0.18 deaths a minute. Vision trails at 11, with 0.58 vision score a minute.
Among junglers
Rengar junglers with above-median damage a minute win 63% of games; below it, 36%.
This season, in your wins 815, in your losses 551 · 40W 59L
Rengar junglers with above-median vision score a minute win 56% of games; below it, 42%.
This season, in your wins 0.75, in your losses 0.62 · 40W 59L
Rengar junglers with above-median solo kills a game win 62% of games; below it, 41%.
This season, in your wins 1.6, in your losses 0.7 · 40W 59L