Playstyle radar
52 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
52 gamesDamageStart here
Damage / min
729 vs 921 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
0.48 vs 0.75 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kills / min
0.14 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 69 of 100, built on 0.17 deaths a minute and 9% time spent dead. Aggression trails at 20, with 39% kill participation.
Among mid laners
Hwei mid laners with above-median damage a minute win 59% of games; below it, 43%.
In your wins 751, in your losses 771 · 29W 23L
Hwei mid laners with above-median vision score a minute win 55% of games; below it, 47%.
In your wins 0.59, in your losses 0.53 · 29W 23L
Hwei mid laners with above-median kills a minute win 65% of games; below it, 36%.
In your wins 0.20, in your losses 0.11 · 29W 23L