Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
15 gamesFarmingStart here
CS / min
5.6 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
6.6 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.3 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 45 of 100, built on 43% kill participation and 0.22 kills a minute. Farming trails at 22, with 5.0 CS a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.