Playstyle radar
23 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
23 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Ally saves / game
2.08 vs 1.11
79 of 100 against Emerald Lulu players, and it matters: the better half of Lulu supports wins 56% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 70 of 100, built on 7% time spent dead and 0.18 deaths a minute. Damage trails at 4, with 7% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports