Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
640 vs 1055 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.69 vs 0.91 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
1.3 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 53 of 100, built on 0.34 kills a minute and 51% kill participation. Objectives trails at 23, with 640 objective damage a minute.
Among junglers
Master Yi junglers with above-median objective damage a minute win 82% of games; below it, 20%.
Master Yi junglers with above-median vision score a minute win 57% of games; below it, 45%.
Master Yi junglers with above-median solo kills a game win 61% of games; below it, 42%.