Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
521 vs 900 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.22 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
CS / min
7.3 vs 6.6
82 of 100 against junglers, and it matters: the better half of Gold junglers wins 66% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, farming leads at 47 of 100, built on 7.1 CS a minute and 421 gold a minute. Objectives trails at 22, with 1.6 turret plates a game.
Among junglers
Gold junglers with above-median objective damage a minute win 79% of games; below it, 20%.
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with less time spent dead than the median win 69% of games; with more, 30%.