Playstyle radar
16 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
16 gamesObjectivesStart here
Objective damage / min
724 vs 919 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.0 vs 2.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Turret plates / game
3.2 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Damage / min
917 vs 608
100 of 100 against Diamond Vi players, and it matters: the better half of Vi junglers wins 59% of games, the other half 38%.
Kills / min
0.35 vs 0.25
88 of 100 against Diamond Vi players, and it matters: the better half of Vi junglers wins 63% of games, the other half 34%.
Gold / min
484 vs 445
82 of 100 against Diamond Vi players, and it matters: the better half of Vi junglers wins 70% of games, the other half 27%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 69 of 100, built on 918 damage a minute and 22% team damage share. Objectives trails at 30, with 552 objective damage a minute.
Among junglers
Vi junglers with above-median objective damage a minute win 78% of games; below it, 19%.
Vi junglers with above-median control wards a game win 52% of games; below it, 46%.
Vi junglers with above-median turret plates a game win 77% of games; below it, 26%.