Playstyle radar
56 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
56 gamesFarmingStart here
CS / min
7.2 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
13.9 vs 15.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.25 vs 0.17
85 of 100 against Trundle players, and it matters: the better half of Trundle top laners wins 61% of games, the other half 36%.
Epic monsters / game
1.1 vs 0.6
83 of 100 against Trundle players, and it matters: the better half of Trundle top laners wins 66% of games, the other half 35%.
Damage / min
807 vs 696
74 of 100 against Trundle players, and it matters: the better half of Trundle top laners wins 56% of games, the other half 40%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 83 of 100, built on 739 objective damage a minute and 1.1 epic monsters a game. Survivability trails at 39, with 0.25 deaths a minute.
Among top laners
Trundle top laners with above-median CS a minute win 57% of games; below it, 39%.
In your wins 7.0, in your losses 6.8 · 33W 23L
Trundle top laners with above-median turret plates a game win 69% of games; below it, 30%.
In your wins 15.5, in your losses 9.9 · 33W 23L