Playstyle radar
10 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
84
of 100
Objectives
Epic monsters, objective damage and plates
88
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
10 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Epic monsters / game
1.7 vs 0.7
100 of 100 against Diamond Gwen players, and it matters: the better half of Gwen top laners wins 71% of games, the other half 33%.
Kills / min
0.28 vs 0.21
83 of 100 against Diamond Gwen players, and it matters: the better half of Gwen top laners wins 65% of games, the other half 36%.
Objective damage / min
634 vs 534
70 of 100 against Diamond Gwen players, and it matters: the better half of Gwen top laners wins 77% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 94 of 100, built on 1.8 epic monsters a game and 605 objective damage a minute. Survivability trails at 61, with 11% time spent dead.
Among top laners