Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
5
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
18% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.6 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
13.9 vs 8.2
100 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 77% of games, the other half 23%.
Gold / min
521 vs 460
96 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 69% of games, the other half 30%.
Damage / min
1000 vs 775
90 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 62% of games, the other half 37%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 73 of 100, built on 931 damage a minute and 23% team damage share. Survivability trails at 0, with 20% time spent dead.
Among bot laners
Gold bot laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold bot laners with less time spent dead than the median win 64% of games; with more, 36%.
Gold bot laners with above-median epic monsters a game win 76% of games; below it, 32%.