Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
60 gamesAggressionStart here
First blood rate
4% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
1.9 vs 1.5
72 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Kill participation
60% vs 56%
76 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 43 of 100, built on 11% time spent dead and 0.25 deaths a minute. Farming trails at 25, with 3.7 CS a minute.
Among supports
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 11%, in your losses 4% · 66W 54L