Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
60 gamesFarmingStart here
CS / min
6.7 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS at 10 min
64.5 vs 71.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Turret plates / game
14.7 vs 12.6
72 of 100 against Diamond Garen players, and it matters: the better half of Garen top laners wins 75% of games, the other half 29%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 68 of 100, built on 14.7 turret plates a game and 518 objective damage a minute. Vision trails at 22, with 0.0 control wards a game.
Among top laners
Garen top laners with above-median CS a minute win 59% of games; below it, 42%.
This season, in your wins 7.0, in your losses 6.2 · 44W 32L
Garen top laners with fewer deaths a minute than the median win 68% of games; with more, 33%.
This season, in your wins 0.18, in your losses 0.28 · 44W 32L
Garen top laners with above-median CS at 10 min win 55% of games; below it, 46%.
This season, in your wins 64.4, in your losses 66.2 · 44W 32L