Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
9
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.34 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
18% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.1 vs 7.5 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Epic monsters / game
1.8 vs 0.7
100 of 100 against Volibear players, and it matters: the better half of Volibear top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 63 of 100, built on 1.5 epic monsters a game and 10.0 turret plates a game. Survivability trails at 7, with 18% time spent dead.
Among top laners
Volibear top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Volibear top laners with less time spent dead than the median win 63% of games; with more, 34%.
Volibear top laners with above-median CS a minute win 57% of games; below it, 41%.