Playstyle radar
47 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
47 gamesObjectivesStart here
Objective damage / min
71 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.55 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Strengths
Time spent dead
5% vs 8%
99 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Deaths / min
0.14 vs 0.22
97 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Turret plates / game
8.3 vs 5.9
88 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 67 of 100, built on 0.19 deaths a minute and 8% time spent dead. Vision trails at 37, with 2.8 control wards a game.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
In your wins 249, in your losses 263 · 30W 15L
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 1.99, in your losses 1.18 · 30W 17L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
In your wins 0.17, in your losses 0.16 · 30W 17L