Playstyle
19 games
Playstyle radar
19 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
42
of 100
Damage
Damage per minute and share of the duo's damage
86
of 100
Frontline
Damage soaked and mitigated for the duo
53
of 100
Utility
Healing and shielding for the duo
39
of 100
Control
Crowd control uptime and immobilizations
7
of 100
Mechanics
Skillshots landed and dodged
45
of 100
What to work on
19 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
0.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
1932 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
16.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
1981 vs 1552
77 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
16% vs 11%
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Damage taken share
13% vs 11%
80 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 86 of 100, built on 16% team damage share and 1981 damage a minute. Control trails at 7, with 0.8 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.