Playstyle radar
12 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
16
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
14
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
17% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.3 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
271 vs 458 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kills / min
0.26 vs 0.18
81 of 100 against Heimerdinger players, and it matters: the better half of Heimerdinger top laners wins 62% of games, the other half 37%.
Solo kills / game
4.9 vs 2.7
85 of 100 against Heimerdinger players, and it matters: the better half of Heimerdinger top laners wins 59% of games, the other half 42%.
Damage / min
1352 vs 1017
100 of 100 against Heimerdinger players, and it matters: the better half of Heimerdinger top laners wins 55% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 90 of 100, built on 1226 damage a minute and 28% team damage share. Survivability trails at 10, with 16% time spent dead.
Among top laners
Heimerdinger top laners with less time spent dead than the median win 63% of games; with more, 36%.
Heimerdinger top laners with above-median epic monsters a game win 75% of games; below it, 38%.
Heimerdinger top laners with above-median objective damage a minute win 72% of games; below it, 27%.