Playstyle radar
22 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
22 gamesVisionStart here
Vision score / min
0.47 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Damage
Damage / min
679 vs 809 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Deaths / min
0.17 vs 0.23
76 of 100 against Platinum Yasuo players, and it matters: the better half of Yasuo mid laners wins 70% of games, the other half 30%.
Time spent dead
9% vs 12%
73 of 100 against Platinum Yasuo players, and it matters: the better half of Yasuo mid laners wins 66% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 63 of 100, built on 0.18 deaths a minute and 10% time spent dead. Vision trails at 15, with 0.8 wards cleared a game.
Among mid laners
Yasuo mid laners with above-median vision score a minute win 54% of games; below it, 46%.
Yasuo mid laners with above-median damage a minute win 62% of games; below it, 38%.
Yasuo mid laners with above-median solo kills a game win 63% of games; below it, 43%.