Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.23 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.89 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Gold / min
490 vs 432
95 of 100 against Emerald Shaco players, and it matters: the better half of Shaco junglers wins 68% of games, the other half 34%.
Kills / min
0.44 vs 0.25
100 of 100 against Emerald Shaco players, and it matters: the better half of Shaco junglers wins 60% of games, the other half 42%.
Turret plates / game
5.4 vs 3.5
78 of 100 against Emerald Shaco players, and it matters: the better half of Shaco junglers wins 74% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 77 of 100, built on 932 damage a minute and 23% team damage share. Survivability trails at 32, with 13% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among junglers
Shaco junglers with less time spent dead than the median win 71% of games; with more, 31%.
Shaco junglers with fewer deaths a minute than the median win 74% of games; with more, 28%.
Shaco junglers with above-median vision score a minute win 56% of games; below it, 46%.