Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
82
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
60 gamesAggressionStart here
Kills / min
0.15 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Control wards / game
0.4 vs 0.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
1756 vs 1140
100 of 100 against Diamond Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 80% of games, the other half 21%.
Epic monsters / game
4.3 vs 3.3
83 of 100 against Diamond Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 79% of games, the other half 26%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 85 of 100, built on 1540 objective damage a minute and 3.9 epic monsters a game. Damage trails at 9, with 13% team damage share. That is the Vanguard trade: damage is not where this class wins games.
Among junglers
Nunu & Willump junglers with above-median kills a minute win 61% of games; below it, 40%.
This season, in your wins 0.17, in your losses 0.10 · 38W 24L
Nunu & Willump junglers with above-median control wards a game win 53% of games; below it, 49%.
This season, in your wins 0.5, in your losses 0.5 · 38W 24L