Playstyle radar
60 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.34 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 48 of 100, built on 649 damage a minute and 18% team damage share. Survivability trails at 18, with 0.31 deaths a minute.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
This season, in your wins 0.25, in your losses 0.34 · 40W 48L
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
This season, in your wins 12%, in your losses 15% · 40W 48L
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
This season, in your wins 1.6, in your losses 0.9 · 40W 48L