Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.43 vs 0.27
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 66% of games, the other half 32%.
Damage / min
1144 vs 870
94 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 62% of games, the other half 36%.
Gold / min
555 vs 490
92 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 70% of games, the other half 28%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile for a Marksman player among bot laners: aggression peaks at 57 while objectives sits at 45, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among bot laners
Emerald bot laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Emerald bot laners with less time spent dead than the median win 64% of games; with more, 34%.