Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
27
of 100
Damage
Damage per minute and share of the duo's damage
21
of 100
Frontline
Damage soaked and mitigated for the duo
20
of 100
Utility
Healing and shielding for the duo
20
of 100
Control
Crowd control uptime and immobilizations
13
of 100
Mechanics
Skillshots landed and dodged
15
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1521 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
CC seconds / min
1.0 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Damage / min
1113 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among Arena players: placement peaks at 27 while control sits at 13, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.