Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
25 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.18 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Vision score / min
1.07 vs 0.79
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 46%.
Wards cleared / game
2.7 vs 1.5
86 of 100 against top laners, and it matters: the better half of Emerald top laners wins 52% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 67 of 100, built on 1.15 vision score a minute and 3.8 wards cleared a game. Aggression trails at 46, with 41% kill participation.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.18, in your losses 0.27 · 13W 12L
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
In your wins 8%, in your losses 14% · 13W 12L
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.
In your wins 0.27, in your losses 0.18 · 13W 12L