Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
60 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.59 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
1.3 vs 0.6
96 of 100 against Camille players, and it matters: the better half of Camille top laners wins 71% of games, the other half 37%.
Control wards / game
1.5 vs 0.3
78 of 100 against Camille players, and it matters: the better half of Camille top laners wins 56% of games, the other half 48%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 71 of 100, built on 1.3 epic monsters a game and 549 objective damage a minute. Vision trails at 35, with 0.58 vision score a minute.
Among top laners
Camille top laners with less time spent dead than the median win 67% of games; with more, 35%.
This season, in your wins 11%, in your losses 16% · 44W 34L
Camille top laners with above-median CS a minute win 60% of games; below it, 42%.
This season, in your wins 6.7, in your losses 6.1 · 44W 34L
Camille top laners with above-median vision score a minute win 55% of games; below it, 48%.
This season, in your wins 0.52, in your losses 0.70 · 44W 34L