Playstyle
25 games
Playstyle radar
25 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
25 gamesObjectivesStart here
Turret plates / game
4.1 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
75 vs 102 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.05 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Vision score / min
2.98 vs 2.39
91 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 45%.
Wards cleared / game
10.5 vs 6.7
99 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 63 of 100, built on 2.16 vision score a minute and 7.5 wards cleared a game. Damage trails at 31, with 464 damage a minute.
Among supports
Gold supports with above-median turret plates a game win 76% of games; below it, 24%.
Gold supports with above-median objective damage a minute win 70% of games; below it, 29%.
Gold supports with above-median kills a minute win 54% of games; below it, 44%.