Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.1 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
62.3 vs 73.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
First blood rate
33% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 63 of 100, built on 9.9 turret plates a game and 1.9 epic monsters a game. Farming trails at 35, with 37.5 CS at 10 min.
Among mid laners
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
Emerald mid laners with above-median CS at 10 min win 53% of games; below it, 45%.
Emerald mid laners with above-median first blood rate win 57% of games; below it, 48%.