Playstyle
16 games
Playstyle radar
16 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.1 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Objective damage / min
565 vs 398
90 of 100 against top laners, and it matters: the better half of Silver top laners wins 72% of games, the other half 26%.
Solo kills / game
5.0 vs 2.9
81 of 100 against top laners, and it matters: the better half of Silver top laners wins 60% of games, the other half 40%.
Kills / min
0.30 vs 0.20
80 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 36%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 64 of 100, built on 24% team damage share and 820 damage a minute. Vision trails at 19, with 0.9 wards cleared a game.
Among top laners
Silver top laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Silver top laners with above-median CS a minute win 57% of games; below it, 42%.
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.