Playstyle
33 games
Playstyle radar
33 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
33 gamesVisionStart here
Control wards / game
3.1 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.51 vs 2.76 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kill participation
51% vs 55% typical
Rotate toward fights as they start and finish the kills your team sets up.
Not a priority
Strengths
Epic monsters / game
2.4 vs 1.5
100 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
Turret plates / game
11.5 vs 5.7
100 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Kills / min
0.15 vs 0.09
76 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 60 of 100, built on 2.4 epic monsters a game and 7.5 turret plates a game. Farming trails at 29, with 3.2 CS a minute.
Among supports
supports with above-median control wards a game win 54% of games; below it, 46%.
In your wins 2.8, in your losses 1.7 · 23W 10L
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 1.93, in your losses 1.08 · 23W 10L
supports with above-median kill participation win 53% of games; below it, 47%.
In your wins 48%, in your losses 52% · 23W 10L