Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
16 gamesFarmingStart here
CS / min
6.4 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
2.8 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
443 vs 457 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 51 of 100, built on 23% team damage share and 746 damage a minute. Farming trails at 28, with 21.6 CS at 10 min.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.