Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
87
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Vel'Koz players. The strengths below are where the margin is widest.
Not a priority
Strengths
Vision score / min
3.30 vs 2.77
90 of 100 against Vel'Koz players, and it matters: the better half of Vel'Koz supports wins 54% of games, the other half 46%.
Damage / min
855 vs 772
70 of 100 against Vel'Koz players, and it matters: the better half of Vel'Koz supports wins 54% of games, the other half 45%.
Control wards / game
10.7 vs 5.2
97 of 100 against Vel'Koz players, and it matters: the better half of Vel'Koz supports wins 53% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 99 of 100, built on 830 damage a minute and 21% team damage share. Utility trails at 19, with 0.18 ally saves a game. For a Vel'Koz player that is the expected shape: against other Vel'Koz players, utility sits above the median.
Among supports