Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.5 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
369 vs 422 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.7
87 of 100 against Renekton players, and it matters: the better half of Renekton top laners wins 68% of games, the other half 34%.
Wards cleared / game
3.0 vs 1.8
88 of 100 against Renekton players, and it matters: the better half of Renekton top laners wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 78 of 100, built on 3.9 wards cleared a game and 1.6 control wards a game. Damage trails at 27, with 19% team damage share.
Among top laners
Renekton top laners with above-median CS a minute win 59% of games; below it, 41%.
Renekton top laners with above-median gold a minute win 70% of games; below it, 29%.
Renekton top laners with less time spent dead than the median win 66% of games; with more, 33%.