Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.0 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
54.5 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Objective damage / min
223 vs 337 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Kills / min
0.51 vs 0.41
77 of 100 against Locke players, and it matters: the better half of Locke mid laners wins 69% of games, the other half 31%.
Deaths / min
0.18 vs 0.22
73 of 100 against Locke players, and it matters: the better half of Locke mid laners wins 71% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 67 of 100, built on 0.16 deaths a minute and 9% time spent dead. Farming trails at 33, with 5.6 CS a minute.
Among mid laners
Locke mid laners with above-median CS a minute win 57% of games; below it, 43%.
Locke mid laners with above-median CS at 10 min win 55% of games; below it, 46%.
Locke mid laners with above-median objective damage a minute win 73% of games; below it, 27%.