Playstyle
26 games
Playstyle radar
26 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
26 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
4.3 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Strengths
Vision score / min
3.21 vs 2.65
91 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Kills / min
0.13 vs 0.07
80 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Damage / min
620 vs 351
93 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 82 of 100, built on 18% team damage share and 633 damage a minute. Utility trails at 25, with 0.12 ally saves a game.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.