Playstyle
25 games
Playstyle radar
25 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
25 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Time spent dead
7% vs 12%
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Objective damage / min
554 vs 394
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Epic monsters / game
1.2 vs 0.7
83 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: survivability peaks at 73 while aggression sits at 59, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners