Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
58
of 100
Damage
Damage per minute and share of the duo's damage
69
of 100
Frontline
Damage soaked and mitigated for the duo
16
of 100
Utility
Healing and shielding for the duo
48
of 100
Control
Crowd control uptime and immobilizations
18
of 100
Mechanics
Skillshots landed and dodged
61
of 100
last 60season106 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1512 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
15.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Team damage share
13% vs 11%
71 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 69 of 100, built on 13% team damage share and 1819 damage a minute. Frontline trails at 16, with 1512 damage mitigated a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 1732, in your losses 1159 · 57W 49L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 16.5, in your losses 16.0 · 57W 49L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.6, in your losses 0.9 · 57W 49L