Playstyle
18 games
Playstyle radar
18 gamesRated against players in each role of all ranks, blended with players on the same champions.
Archetype
Carry
The team's damage runs through them.
Damage carries this profile at 98 of 100, built on 991 damage a minute and 24% team damage share. Vision trails at 50, with 2.9 control wards a game. For a Vel'Koz player that is the expected shape: against other Vel'Koz players, vision sits near the median.
Traits
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
73
of 100
Damage
Damage per minute and share of the team's damage
98
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
86
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100