Playstyle
26 games
Playstyle radar
26 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
0
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
7
of 100
What to work on
26 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
1.48 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Epic monsters / game
2.2 vs 1.5
88 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 55 of 100, built on 2.2 epic monsters a game and 88 objective damage a minute. Vision trails at 0, with 1.48 vision score a minute.
Among supports
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
In your wins 0.26, in your losses 0.40 · 14W 12L
supports with less time spent dead than the median win 66% of games; with more, 34%.
In your wins 12%, in your losses 16% · 14W 12L
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 1.56, in your losses 1.39 · 14W 12L