Playstyle
19 games
Playstyle radar
19 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
8
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
19 gamesFarmingStart here
CS at 10 min
56.6 vs 76.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.1 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.2 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Solo kills / game
2.8 vs 1.2
100 of 100 against Aurelion Sol players, and it matters: the better half of Aurelion Sol mid laners wins 63% of games, the other half 44%.
Epic monsters / game
2.1 vs 1.3
89 of 100 against Aurelion Sol players, and it matters: the better half of Aurelion Sol mid laners wins 80% of games, the other half 34%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 51 of 100, built on 1.8 epic monsters a game and 356 objective damage a minute. Farming trails at 8, with 5.7 CS a minute.
Among mid laners
Aurelion Sol mid laners with above-median CS at 10 min win 55% of games; below it, 46%.
Aurelion Sol mid laners with above-median CS a minute win 55% of games; below it, 46%.
Aurelion Sol mid laners with above-median control wards a game win 54% of games; below it, 48%.