Playstyle
15 games
Playstyle radar
15 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
65
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
What to work on
15 gamesUtilityStart here
Ally saves / game
4.31 vs 6.93 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Kill participation
71% vs 62%
95 of 100 against Yuumi players, and it matters: the better half of Yuumi supports wins 55% of games, the other half 39%.
Turret plates / game
11.0 vs 8.8
72 of 100 against Yuumi players, and it matters: the better half of Yuumi supports wins 79% of games, the other half 16%.
Deaths / min
0.12 vs 0.15
70 of 100 against Yuumi players, and it matters: the better half of Yuumi supports wins 71% of games, the other half 23%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 99 of 100, built on 0.13 deaths a minute and 5% time spent dead. Damage trails at 33, with 11% team damage share. For a Yuumi player that is the expected shape: against other Yuumi players, damage sits above the median.
Among supports
Yuumi supports with above-median ally saves a game win 55% of games; below it, 40%.