Playstyle radar
56 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
56 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.38 vs 0.26
94 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Damage / min
894 vs 705
87 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Turret plates / game
5.7 vs 4.2
74 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 61 of 100, built on 23% team damage share and 808 damage a minute. Survivability trails at 24, with 13% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among junglers
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.
In your wins 0.21, in your losses 0.30 · 26W 30L
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
In your wins 10%, in your losses 16% · 26W 30L