Playstyle
16 games
Playstyle radar
16 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
38
of 100
Damage
Damage per minute and share of the duo's damage
31
of 100
Frontline
Damage soaked and mitigated for the duo
79
of 100
Utility
Healing and shielding for the duo
62
of 100
Control
Crowd control uptime and immobilizations
65
of 100
Mechanics
Skillshots landed and dodged
25
of 100
What to work on
16 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1229 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Mechanics
Skillshots dodged / min
2.8 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Mechanics
Skillshots hit / min
0.4 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Strengths
Damage mitigated / min
4545 vs 2642
91 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Immobilizations / game
53.8 vs 33.6
79 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 79 of 100, built on 4545 damage mitigated a minute and 12% damage taken share. Mechanics trails at 25, with 0.4 skillshots hit a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.