Playstyle
40 games
Playstyle radar
40 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
40 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Gold / min
542 vs 463
100 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 69% of games, the other half 33%.
Objective damage / min
567 vs 384
98 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 76% of games, the other half 27%.
Turret plates / game
13.7 vs 9.3
98 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 76% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 78 of 100, built on 1042 damage a minute and 26% team damage share. Survivability trails at 43, with 13% time spent dead.
Among top laners
Gangplank top laners with less time spent dead than the median win 65% of games; with more, 37%.
In your wins 12%, in your losses 13% · 19W 21L