Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Utility
Healing, shielding, lockdown and saves for allies
28
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
1.89 vs 2.39 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 37 of 100, built on 11% time spent dead and 0.26 deaths a minute. Damage trails at 15, with 372 damage a minute.
Among supports
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
Gold supports with above-median vision score a minute win 54% of games; below it, 45%.