Playstyle
17 games
Playstyle radar
17 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
17 gamesObjectivesStart here
Epic monsters / game
0.3 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Gold / min
336 vs 309
71 of 100 against supports, and it matters: the better half of Silver supports wins 65% of games, the other half 33%.
Kills / min
0.14 vs 0.08
74 of 100 against supports, and it matters: the better half of Silver supports wins 54% of games, the other half 43%.
Solo kills / game
1.7 vs 0.3
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 62 of 100, built on 0.17 deaths a minute and 8% time spent dead. Objectives trails at 27, with 241 objective damage a minute.
Among supports
Silver supports with above-median epic monsters a game win 74% of games; below it, 32%.
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.