Playstyle
27 games
Playstyle radar
27 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
27 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
First blood rate
15% vs 4%
85 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 49%.
Wards cleared / game
9.0 vs 7.2
71 of 100 against supports. Keep it; it is part of how the games get won.
Solo kills / game
0.5 vs 0.2
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 54 of 100, built on 5.6 wards cleared a game and 2.7 control wards a game. Aggression trails at 29, with 0.12 kills a minute.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.8, in your losses 0.6 · 11W 16L
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.15, in your losses 0.27 · 11W 16L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 8%, in your losses 12% · 11W 16L