Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
496 vs 838 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 46 of 100, built on 1.4 epic monsters a game and 7.2 turret plates a game. Damage trails at 23, with 579 damage a minute.
Among mid laners
Silver mid laners with fewer deaths a minute than the median win 66% of games; with more, 31%.
Silver mid laners with above-median damage a minute win 59% of games; below it, 38%.
Silver mid laners with less time spent dead than the median win 63% of games; with more, 35%.