Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.19 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Objective damage / min
813 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Wards cleared / game
6.1 vs 4.0
83 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 62 of 100, built on 1.08 vision score a minute and 4.8 wards cleared a game. Aggression trails at 42, with 0% first blood rate.
Among junglers
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.