Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
17 gamesFarmingStart here
CS / min
5.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
55.1 vs 68.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Kills / min
0.18 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Epic monsters / game
1.1 vs 0.8
75 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
First blood rate
29% vs 11%
88 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 61 of 100, built on 1.7 epic monsters a game and 10.2 turret plates a game. Farming trails at 31, with 6.3 CS a minute.
Among top laners
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.