Playstyle
14 games
Playstyle radar
14 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.5 vs 8.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
53.8 vs 74.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Solo kills / game
5.3 vs 3.4
88 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 64% of games, the other half 42%.
Turret plates / game
17.7 vs 13.6
87 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 71% of games, the other half 31%.
Damage / min
985 vs 825
77 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 61% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 83 of 100, built on 970 damage a minute and 26% team damage share. Survivability trails at 24, with 15% time spent dead.
Among top laners
Tryndamere top laners with above-median CS a minute win 62% of games; below it, 39%.
Tryndamere top laners with above-median CS at 10 min win 57% of games; below it, 45%.
Tryndamere top laners with less time spent dead than the median win 65% of games; with more, 37%.