Playstyle radar
19 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
19 gamesObjectivesStart here
Epic monsters / game
1.9 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.66 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Gold / min
522 vs 459
96 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
Damage / min
955 vs 705
99 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
CS / min
7.8 vs 6.9
86 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 77 of 100, built on 25% team damage share and 955 damage a minute. Vision trails at 21, with 0.0 control wards a game.
Among junglers
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.